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Skee Roll

Skee RollSports ยท Arcade

How to play Skee Roll

Skee Roll is a carnival-style ball rolling game. Slide your ball along the lane to aim, hold to charge the power gauge and release to send it up the ramp. Soft rolls fall back, hard ones bounce off the top, and a well-timed roll flies off the lip and drops into one of eleven cups worth 10 to 100 points.

Each stage gives you nine balls and a target score. Chain cups worth 20 or more for a combo multiplier, and sink a 100 pocket for a free ball. Later stages shrink the cups, speed up the gauge, add a sideways lean to the lane and send the 50 cup gliding left and right.

Earn tickets from every round and spend them in the prize shop on new ball skins and two upgrades: a steadier hand and wider cups. An optional video can give you three extra balls after a failed round or double your tickets after a cleared one. Your progress is saved on your device.

Controls

Mouse: move to aim, hold the button to charge the gauge, release to roll. Keyboard: arrows or A / D to aim, hold Space to charge, release to roll. P or Esc pauses, M mutes.

Touch where you want the ball to start, keep your finger down to charge the gauge, slide to adjust the aim and lift to roll. Pause is at the top right.

FAQ

How do I score?

Roll with enough power to leave the ramp and land in a cup on the board. Higher cups are worth more but are smaller and need more power.

What do the gauge colours mean?

Each coloured band on the gauge is the power that reaches the cup of the same colour. Grey means too soft, red means too hard.

What is a combo?

Three balls in a row worth 20 or more raise your multiplier to x2, six in a row to x3. A weaker ball resets it.

What are tickets for?

Every round pays tickets by score, with a bonus for a cleared stage. Spend them on ball skins, a steadier hand or wider cups.

Is Skee Roll free?

Yes. It is free to play in your browser, with no download and no account.

Can I play on my phone?

Yes. It runs on phones, tablets and computers. Touch where you want the ball to start, keep your finger down to charge the gauge, slide to adjust the aim and lift to roll. Pause is at the top right.